A very short pattern that we accidentally created at the EJC 2024 while trying to create Ambled Mini Scrambleds, but we ended up arriving at something entirely different.
PATTERNS
Videos, notation and explanations of passing patterns.
Killer Bunny About
In every manipulation pattern, an intercept must always be followed by a carry. Or… must it?
Killer Bunny About is a lab-grown pattern that was designed specifically to answer this question that had baffled passing nerds for centuries. If you want to know the answer, go ahead and juggle the pattern (or simply watch the video). The answer might surprise you!
Gare du Zap^2
Gare du Zap is the 6-handed siteswap a8999 (global), where you locally throw “pass self zap self self”. The pass (3.3 P) should be in the air a little bit longer than a self, the zap is just a little bit faster that a self (2.7 P).
Why Not Zaps?! (85566)
Another “little” 4-handed siteswap passing with Zaps. Great for warming up, super nice outdoors pattern, even with windy conditions.
Heffalot (8882225)
We survived the first year of the pandemic, we are healthy, we are allowed to have a super tiny little juggling convention and we can still pass.
Improve your zaps: 7 clubs 56789
Global 56789
J1(3)x: Heff Zap Pass Doublepass Self
J2(3)ll: Pass Doublepass Self Heff Zap
The zap is magic. The pattern is tough. It has passes at 3 different heigths, so the timing has to be really good!
Improve your zaps: 6 clubs 85566
Flux compensation for the last pattern: both zaps are magic.
Improve your zaps: 6 clubs 75666
Global: 75666
J1(3)x: Pass Self Self Zap Self
J2(3)ll: Zap Self Pass Self Self
J1 does crossing zaps – so he does strainght single passes! J2 does straight zaps, so he does crossing single passes.
Improve your Zaps: 4 clubs 525
Global: 525
J1(Nicki): Zap Zip Zap
J2(Juli): Zap Zap Zip