A very short pattern that we accidentally created at the EJC 2024 while trying to create Ambled Mini Scrambleds, but we ended up arriving at something entirely different.
PATTERNS
Videos, notation and explanations of passing patterns.
Killer Bunny About
In every manipulation pattern, an intercept must always be followed by a carry. Or… must it?
Killer Bunny About is a lab-grown pattern that was designed specifically to answer this question that had baffled passing nerds for centuries. If you want to know the answer, go ahead and juggle the pattern (or simply watch the video). The answer might surprise you!
Crossed 3V
Yes, it is possible to combine crossed scrambleds. And it’s much more fun because you do all the parts of the pattern whilst the four-person patterns are a bit one-sided. Here you can see the combination of crossed V and crossed 3.
If you want to make it easier, you can go in the other direction instead of running around the feeder.
As in all the crossed scrambleds there is this one extra self to make the pattern ambidextrous.
Gare du Zap^2
Gare du Zap is the 6-handed siteswap a8999 (global), where you locally throw “pass self zap self self”. The pass (3.3 P) should be in the air a little bit longer than a self, the zap is just a little bit faster that a self (2.7 P).
Crossed 3
Jenny had the idea of a new twist on the classic Scrambled V patterns: The juggler walking over to change the feeder now walks through the pattern to the other side, instead of around the outside. In other words, B walks to stand by A’s right, not to A’s left.
Why Not Zaps?! (85566)
Another “little” 4-handed siteswap passing with Zaps. Great for warming up, super nice outdoors pattern, even with windy conditions.
Heffalot (8882225)
We survived the first year of the pandemic, we are healthy, we are allowed to have a super tiny little juggling convention and we can still pass.
Crossed V
Jenny had the idea of a new twist on the classic Scrambled V patterns: The juggler walking over to change the feeder now walks through the pattern to the other side, instead of around the outside. In other words, B walks to stand by A’s right, not to A’s left.
Improve your zaps: 7 clubs 56789
Global 56789
J1(3)x: Heff Zap Pass Doublepass Self
J2(3)ll: Pass Doublepass Self Heff Zap
The zap is magic. The pattern is tough. It has passes at 3 different heigths, so the timing has to be really good!
Improve your zaps: 6 clubs 85566
Flux compensation for the last pattern: both zaps are magic.