Chippy-Zippy is a combination of two existing patterns. Zippy (invented by Dr. Ed) and Chippy (the Zippy variation with a chop). Because both manipulators manipulate on their own beats it works pretty good together. The base pattern, a 9 club PPS runaround stays the same as in Zippy and Chippy.
PATTERNS
Videos, notation and explanations of passing patterns.
Killer Bunny About
In every manipulation pattern, an intercept must always be followed by a carry. Or… must it?
Killer Bunny About is a lab-grown pattern that was designed specifically to answer this question that had baffled passing nerds for centuries. If you want to know the answer, go ahead and juggle the pattern (or simply watch the video). The answer might surprise you!
Gare du Zap^2
Gare du Zap is the 6-handed siteswap a8999 (global), where you locally throw “pass self zap self self”. The pass (3.3 P) should be in the air a little bit longer than a self, the zap is just a little bit faster that a self (2.7 P).
Der eilige Wanderwaschbär (The hasting hiking racoon)
On the passing Con in Göttingen, Lisa showed us a nice pattern from Austria (from Wolfgang Schebeczek). The pattern comes with the nice twist of throwing two clubs simultaneously, while the rest of the pattern stays asynchronous. The walking pattern follows the standard counterclockwise change.
Why Not Zaps?! (85566)
Another “little” 4-handed siteswap passing with Zaps. Great for warming up, super nice outdoors pattern, even with windy conditions.
Heffalot (8882225)
We survived the first year of the pandemic, we are healthy, we are allowed to have a super tiny little juggling convention and we can still pass.
Dust Devil in 3-count
Improve your zaps: 7 clubs 56789
Global 56789
J1(3)x: Heff Zap Pass Doublepass Self
J2(3)ll: Pass Doublepass Self Heff Zap
The zap is magic. The pattern is tough. It has passes at 3 different heigths, so the timing has to be really good!
Improve your zaps: 6 clubs 85566
Flux compensation for the last pattern: both zaps are magic.